Framerate Calculator
How does it work?
Let’s say your animation is a bit slow at 24 fps, and it works better at 30 fps. You want to know how many frames you should add or remove to adapt it?
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Open the "Framerate Calculator" tool.
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Enter the original framerate (e.g., 24 fps).
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Enter the target framerate (e.g., 30 fps).
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Input the first and last frame of your animation.
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Click "Calculate".
The tool will automatically tell you how many frames to add or remove to adapt your animation to the new framerate.
Why use an Animation Framerate Calculator?
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In 3D animation, changing the frame rate (FPS) mid-project can be a nightmare. Whether you are converting a feature film shot from 24fps to a game engine format at 60fps, or adapting animation for PAL/NTSC television standards, you need precise timing.
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This Animation Framerate Calculator removes the guesswork. It instantly calculates the exact number of frames you need to add or remove to keep your animation speed consistent across different frame rates. It is an essential tool for animators using Autodesk Maya, Blender, or 3ds Max.
Common FPS Standards in the Industry
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Choosing the right framerate is the first step of any production. This calculator supports all major industry standards used by professional studios:
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24 FPS (Film & Cinema): The absolute standard for feature films. It creates the classic cinematic motion blur and aesthetic.
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25 FPS (PAL): The standard for Television broadcast in Europe, Australia, and parts of Asia.
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30 FPS (NTSC): The standard for Television in the USA, Japan, and online content.
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60 FPS (Games & Real-Time): The target for video games (Unity, Unreal Engine) and smooth YouTube content. High framerates ensure responsive gameplay and crisp motion.
Avoid Decimal Frames & Ghosting Issues
One of the biggest mistakes in animation conversion is ending up with sub-frames (or decimal frames).
If you simply stretch your animation without calculating the exact ratio, your keyframes might land on frame 10.58 instead of frame 11. This causes:
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Jittery playback in game engines.
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Rendering errors or "ghosting" artifacts.
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Snapping issues when trying to polish curves in the Graph Editor.
Using Animation Framerate Calculator ensures you know exactly how to scale your timeline but keep in mind to keep your workflow clean and professional.


